> For the complete documentation index, see [llms.txt](https://dark-elf-online.gitbook.io/dark-elf-online-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dark-elf-online.gitbook.io/dark-elf-online-docs/town-and-island/features/training_ground.md).

# Training Ground

Every new character starts on the Training Ground, an island with a castle in the middle. Four guides explain the server, hand out a starter kit and send you on to Elf Island, the main town.

## Quick Guide

* Make a new character. You start on the small island in the west, next to the **Hungry Novice**.
* The next guide is always marked **pink on your minimap**. The same hint appears in your chat when you log in on the island.
* Talk to the guides in order:

| Step | Guide         | Where                             | What you get                                                               |
| ---- | ------------- | --------------------------------- | -------------------------------------------------------------------------- |
| 1    | Hungry Novice | West island, where you start      | Rates and level caps, a picture of the island and its guides               |
| 2    | Weapon Master | Castle gate, across the bridge    | Starter kit, a picture of the island's monsters, your hunting goal         |
| 3    | Sleeping Cat  | East shore                        | The Elf Island services: job changes, Healer, Warper, Kafra, shops, quests |
| 4    | Mr. Lizard    | East shore, north-east of the cat | POD, events, rankings, WoE and PvP, then the trip to Elf Island            |

* Hunt until **Job Level 10** before you visit the Sleeping Cat. At 4000x a few monsters are enough.
* Mr. Lizard sends you to Elf Island, right next to the **Job Master**. Your save point becomes the Elf Island Kafra.

**Note:** Dying on the Training Ground costs no EXP. If you leave the island another way (an event, for example), your save point moves to Elf Island the next time you log in.

## Starter Kit

The Weapon Master gives each character one kit. The items are bound to that character: they cannot be traded, stored or sold.

| Item           | Amount |
| -------------- | ------ |
| Novice Potion  | 50     |
| Fly Wing       | 10     |
| Butterfly Wing | 2      |

## Monsters

| Monster            | Where                               |
| ------------------ | ----------------------------------- |
| Poring, Fabre      | All over the island                 |
| Pupa               | East of the castle and in the south |
| Willow, Rocker     | North                               |
| Lunatic, Thief Bug | South-east                          |
| Spore              | South-east coast                    |
| Roda Frog          | South-west coast                    |

## Skipping the Training

Played before? Pick **skip to Elf Island** at the Hungry Novice, or talk to the **Ferryman** at the dock of the west island. You go straight to Elf Island; you do not get the starter kit if you have not taken it yet.

The castle also has a [Healer](/dark-elf-online-docs/town-and-island/features/healer.md) and a [Tool Dealer](/dark-elf-online-docs/town-and-island/features/tool_dealer.md).

## Where To Find It

| Map             | Location                              |
| --------------- | ------------------------------------- |
| Training Ground | New characters only: `osro_tg 66 198` |


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