> For the complete documentation index, see [llms.txt](https://dark-elf-online.gitbook.io/dark-elf-online-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dark-elf-online.gitbook.io/dark-elf-online-docs/guild-and-pvp/woe/guild_traits.md).

# Guild Traits

Every member of a guild gets bonuses that grow with the guild level: EXP, drops, weight, recovery and damage.

## Quick Guide

* Join a guild. The bonus applies to every member, everywhere, for as long as you are in the guild.
* Every 10 guild levels unlock one tier: Tier 1 at guild Lv 10, up to Tier 5 at Lv 50.
* Raise the guild level with Guild EXP from the guild tax and from the [Guild Manager](/dark-elf-online-docs/guild-and-pvp/woe/guild_manager.md).

**Note:** Guild Lv 1 to 9 gives no bonus. The bonus updates at once when the guild reaches a new tier or when you join or leave.

## Bonus Table

| Bonus                                        | Tier 1 (Lv 10) | Tier 2 (Lv 20) | Tier 3 (Lv 30) | Tier 4 (Lv 40) | Tier 5 (Lv 50) |
| -------------------------------------------- | -------------- | -------------- | -------------- | -------------- | -------------- |
| EXP rate                                     | +7%            | +10%           | +13%           | +16%           | +20%           |
| Drop rate                                    | +7%            | +10%           | +13%           | +16%           | +20%           |
| Max weight                                   | +200           | +400           | +600           | +800           | +1,000         |
| HP and SP recovery                           | +1%            | +2%            | +3%            | +4%            | +5%            |
| Damage vs Boss monsters (physical and magic) | +2%            | +4%            | +6%            | +8%            | +10%           |
| Damage vs Guardians (physical and magic)     | -              | +2%            | +4%            | +6%            | +8%            |
| Ignore Boss DEF and MDEF                     | -              | -              | +4%            | +6%            | +8%            |
| Damage vs players (physical and magic)       | -              | -              | -              | +4%            | +6%            |
| All stats                                    | -              | -              | -              | +1             | +2             |

## How a Guild Levels

| Source        | How it works                                                                                                                                            |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Guild tax     | The guild leader sets a tax per position, up to 50% of the member's base EXP. That share goes to the guild.                                             |
| Guild Manager | Zeny (1 zeny = 1 Guild EXP), daily collection and weekly hunting quests. See [Guild Manager](/dark-elf-online-docs/guild-and-pvp/woe/guild_manager.md). |

* Guild Lv 2 needs 2,000,000 Guild EXP. Every level after that needs more than the one before.
* Tier 1 (Lv 10) needs 258,000,000 Guild EXP in total. Lv 50 is the cap.
* Talk to the Guild Manager and pick **Guild Trait bonuses** to see your guild's level and tier.


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